Monday, August 26, 2013

House Forsaken Forum Thread: Im developing a fps game

Thread: Im developing a fps game
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10-17-2002, 04:11 AM #1
hoda
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Im developing a fps game
Hi, Im the founder of a group developing a fps game. Were looking for people to add to the game and help in its development in any way. The funnest part of making a game is getting to play and improve it. If anyone is interested in developing first person or 3rd person multi player games and is dedicated enough respond to this post and tell me about your skills and intentions. :shock:
Sincerely,
Hoda
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10-17-2002, 06:50 AM #2
Zolt  Zolt is offline
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Hoda! Get on IRC some and have a chat with RVD, I know you're busy but we need to see more of you to start your recruitment process.

As for helping to develop a game, I'm very interested, but could you elaborate on the skills/experience needed? I've got the time and effort to do it, never tested a game though.
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10-17-2002, 09:03 AM #3
hoda
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Great
Ok ive been idling forever now. Ill just stay in #forsaken so RVD gets around to talking with me.
Id like to make our project House Forsaken endorsed :D
As far as skills needed. The most valuable skill REQUIRED is the ability to learn and adapt. I like to do as much as i can find the time to do. I make models maps skins and textures as often as i can. There are no rules, the only limit to your involvment is your imagination. I do offer a equal share of everything to members of our group.Were developing with commercial success in mind. And i prefer a written contract for serious members. I also would like to see more than just the one game weve been planning made. Theres just too many good ideas that are so completly different to put in just one game.
BTW- Testing your game is the absolute funnest part of development.
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10-17-2002, 10:53 AM #4
Mork  Mork is offline
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I'd be willling to put in some time to help with this, I'm just not sure where to go from here...
(Agent Smith)
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10-17-2002, 11:35 AM #5
hoda
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directions?
I know i didnt give a complete description of our group. Were still in start up mode. We have a few web-pages up but nothing worth putting in your favorites and going too. I maintain an IRC channel on gamesnet (#mercs). Im planning on moving that too our own irc server or using another chat client. The best thing for anyone who wants to get involved to do is too communicate with me as much as you can. untill we get a nice php website with community support well have to play it by ear. I will always have the internet and im not going anywhere so dont worry about me disapeering EVER. I look at everyone as an individual and i never forget anyone who wants to help us. I keep e-mail info on everyone and maintain a irc channel (#mercs)for now.
About taking positive actions. Youll need to gear up both mentally and in software. I highly suggest the both of you obtain 3ds max 4.0 and get slightly aquainted in the meantime between actually getting signed on, and getting pre-pared. If your skills are specialised in coding or 2d graphics we should talk more in depth about where you can apply your skills. I can teach you anything i know how to do. And ive got alot of experience to share. Making a game can be a headache in the enormous scale of work to be done. Its kinda like making a movie or writing a book.
my permanent e-mail is mailto://tribes4u@insightbb.com
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10-17-2002, 11:49 AM #6
{MC}  {MC} is offline
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about the only part I'd probably be able to help in is testing. My knowledge in the other areas you have mentioned thus far are slim to none.

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10-17-2002, 12:05 PM #7
Nivek  Nivek is offline
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I'm also interested and I have some beta tested some games before though not this early in development and not fps. I am willing to learn and give it a try though.
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10-17-2002, 03:09 PM #8
hoda
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beta testers
Ill give the whole clan my game for free. Beta and alpha and all official testing will be done during development, by the developers. Id like to make my game free, and id like to see house forsaken support the game when its finished. But honestly beta testing isnt really helping too much. Im making the game, ill be fully cognicent of any issues which may arise.
Some things cant be tested by the developers alone though. Im looking for developers, people who want to add to the application.
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10-17-2002, 04:02 PM #9
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i love you hoda







i would like to be involved, but i would need to see if i am of any use besides beta testing. if i am shown how to use a program properly, i can do neat stuff... anyway, i would like to see what you have in mind before i give my go.

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10-17-2002, 04:37 PM #10
Mork  Mork is offline
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cough cough, I don't mean to bost but I know how to use 3dsmax4.0 =D I used to be real good at it. So ya I just need to install my "Completly Legal" copy of it, uhg ya...

so ya any idea of what kind of stuff I could work on...I'm better at static stuff, like non character animation
(Agent Smith)
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10-17-2002, 04:45 PM #11
Azues  Azues is offline
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;-)

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10-17-2002, 04:47 PM #12
hoda
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The plan dude
Ok one of the things i like to avoid is characterising something that dosnt exist. I can tell you what i plan, what id like to do, what i set out to do, but honestly theres nothing stopping us from implementing every desired feature and function. So Yes i have a plan for the games specifics, but i like to keep things loose as far as just plans go.
The plan for M.E.R.C.S (Mechanized Expandable Robotic Combat Systems[mechs])includes a FPS interface with a role-playing style persistent gameworld and character. Were going for A futuristic multi-planet universe like atmosphere. And hopefully the game will be filled with a diverse blend of vehicles weapons and items. The most interesting thing you should know is the planned in-game clan features. House forsaken would function as a clan in-game and items and equipment location and clan strength will all have an impact on the games dynamics. House forsaken would own planets, set tax rates defend territories and train and recruit in-game. For a reference to graphic quality and gameplay think tribes2. I know this sounds like a enourmous ammount of work, But ill do it all myself even if it takes me years. :shock:

TO AGENT SMITH: Great ill get you renders of all my models and meshes asap. Just so you can see where im at for modelling skills. What well need to do is break up some of the model detailing work. Skinning and animating after making the model has become very time consuming. If your better at models id like to skin and animate and let you do the majority of the mesh design and vice versa.
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10-17-2002, 04:49 PM #13
Zolt  Zolt is offline
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I have a basic knowledge of programming in c++, but ideas for a game I can do just fine :P Sign me up
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10-17-2002, 05:13 PM #14
hoda
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Excellet
Great Zolt, Im happy youve decided to do this. Its good you have c++ skills thatle help you to get a grip on everything. Well we'll use house forsaken's forum as a place to chat casualy for now. Welcome aboard Zolt. Theres alot i need to talk to you about. You should start thinking about game ideas.

Agent Smith welcome aboard m8y, i hope you like to model vehicles and weapons. Ive been doing most of the modeling and i hope you can take some of this weight from my shoulders. I just learned how to model myself so im sure youll bring alot to our talent pool.

Sincerely, Hoda
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10-17-2002, 05:14 PM #15
RobVanDam  RobVanDam is offline
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Hoda, get on IRC now :twisted:
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10-17-2002, 05:25 PM #16
Uskilla  Uskilla is offline
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Is that a miracle? did Hoda come from the heaven above?
Hm.. all I can say is Welcome to House Forsaken, and thanks for sharing this interest with us. We'll try our best to help out

Quote Originally Posted by RobVanDam
Usk is the smartest person I've ever met.
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10-17-2002, 05:26 PM #17
Mork  Mork is offline
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ok, so here's the thing character models = me sucky sucky, but I could do vehicle models and gun models without much problem =D just send me a pic or something like that of what you want it to look like, the only problem I might have is with skins for them, because I think that my burnt copy of max doesn't have the skins on!!! anyways I've got driving school so I'll hafta try to install max later

oh and get ICQ or something for ease at tranf files, I have MSN and ICQ or even MiRC

Doh I lost my 3ds max copy, time to d/l another completely legal one yes....muhahahah..
(Agent Smith)
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10-17-2002, 05:34 PM #18
Zolt  Zolt is offline
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Usk, he's a BF1942 recruit, err, at least he will be once he gets to talk with RVD
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10-17-2002, 06:30 PM #19
hoda
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AHHHH
 Man ive been waiting for an interview for like 2 weeks, i can wait as long as it takes ther is no rush with me. But i dont want to seem lazy or uninterested so im gonna try and get interviewed tonight. I decided not to play tournament cus of all the hacks and cheats out there. But ill love helping with training drills and tactical excercises in bf1942.
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10-17-2002, 06:54 PM #20
Zolt  Zolt is offline
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Your best chances of catching him is to idle in #bf1942, as a matter of fact he's there right now.
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10-17-2002, 06:56 PM #21
Uskilla  Uskilla is offline
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I'm sure you'll do a pretty fine recruit and member.
Welcome among us

Quote Originally Posted by RobVanDam
Usk is the smartest person I've ever met.
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10-17-2002, 06:59 PM #22
SoleSteeler  SoleSteeler is offline
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i uninstalled BF1942 because i did not like it
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10-17-2002, 07:01 PM #23
tRiX
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from the screenies of BF1942, it didn't look very impressive either =[
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10-17-2002, 07:06 PM #24
SoleSteeler  SoleSteeler is offline
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it reminded me of RTCW, which means i don't think the game'll last =/
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10-17-2002, 07:09 PM #25
Thran  Thran is offline
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i would like to get into this, i have C++ knowledge as well, dont think that would help much : )
*Some people say war doesn't solve anything.
*Prehaps they're usin the wrong strategy.
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10-17-2002, 10:01 PM #26
hoda
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cool
Awesome. Ill look forward to working with you. Just keep tabs on this thread for now. No urgent rush on anything rite now. Im glad to know your all interested in making this project your own. :o
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10-17-2002, 10:01 PM #27
Mysterio  Mysterio is offline
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hmm
wow... Sounds like a very concrete plan you have there. Looks like there's a future for this.

I'll be keeping a look out!

I'm not afraid of tomorrow,
I'm only scared of myself,
Feels like my insides are on fire
-SR-71, Tomorrow
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10-17-2002, 10:06 PM #28
Gun Lok  Gun Lok is offline
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mechwarrior online I guess
if you are using the similiar model from your website

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10-17-2002, 10:08 PM #29
Mork  Mork is offline
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Sole and Trix you couldn't be more wrong, you understand me? especially trix, cause trix is always wrong its one of his gaytrix powers...
(Agent Smith)
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10-17-2002, 10:12 PM #30
Crisis  Crisis is offline
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Quote Originally Posted by Agent Smith
especially trix, cause trix is always wrong its one of his gaytrix powers...
You couldn't be more right. BF1942=boo

I'm not rude, you're just insignificant.
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10-17-2002, 11:42 PM #31
hoda
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Flames of retribution
Ah yes and the flames burn on! BF1942=fun.
If they release map and model tools itll probably acquire a long-term fan base. generaly speaking bf1942 is pretty advanced in its rendering features. if you notice you can see a great distance and render objects at any level of detail. Its highly optimised.

Quote Originally Posted by Gun Lok
mechwarrior online I guess
if you are using the similiar model from your website


Whats better than tanks, guns and giant walking robotic death machines?
Coupled with a persistent game world and in-game politics you get a fantastic warfare simulation platform.

HERE ARE SOME RENDERS OF MODELS CREATED FOR M.E.R.C.S
http://www.mercs.go.ro/screenies/screenies.zip[/b]
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10-19-2002, 07:20 PM #32
hoda
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Web development
We will be starting web development tommorow. Well have a web-page with forums available for all of our developers to communicate with. Weve also decided to expand our web-page into a general technology and gaming news resource. Like the planet sites hopefully we can generate some revenue to pay for better hosting etc. If anyone is interested in sharing some ideas about how we can capture the publics attention please dont hesitate to share.

:oops: -Due to gross incompetence well be delaying web dev. Not for long though. The guy who's responsible for web dev is skating on thin ice.
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10-22-2002, 08:23 AM #33
hoda
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redemption
The dood who was handling web dev has decided to hand it off on another team mate. So we have finally begun work on our web-site. Im overwhelmed as it is, or maybe im too lazy...
Eitherway it wont be long now stay tuned.

PS- Sorry bout not getting the interview tooken care of. Im looking for RVD every chance i get.
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10-22-2002, 05:46 PM #34
crector
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hoda: Is this going to be a browser-based game?
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10-22-2002, 05:48 PM #35
RobVanDam  RobVanDam is offline
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Hoda, ICQ/AIM/MSN me
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10-23-2002, 02:27 AM #36
Fate  Fate is offline
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Hoda,
with my new system coming in i could do wonderous work-- but that doesnt matter. i found out what i could do.

concept art.

this is a 'mech' type game right? i could figure up some ideas pretty easily.

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10-23-2002, 06:22 AM #37
hoda
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Like gundams?
Its sort of like the gundam universe and the mechwarrior universe in game play dynamics. In looks it would be most like mad max, everything should be dirty and rundown, like its been in a war zone for 5 years.

The story i have so far, Is that a chunk of an alien world crashes into mars with peices of advanced technology allowing warp travel, and fusion power, matter synthesis etc. And humans cant understand it they can just fabricate and repair it. Like hyper drives in star wars. There will be a finite number of universal mercs. Very similar to gundams except more alien. They have strange capabilities and can travel between planets. There will be like 6 of those in all. Concept art would be great and we would love to have an official conceptual artist on the team. Im skinning my models and maybe you can use them as props in your work. Im not a real good 2d artist.
Quote Originally Posted by crector
hoda: Is this going to be a browser-based game?
-NO i never liked the web. I used BBS's forever i loved those.
Im trying to get our website produced now. Itd help if i knew php.

- :cry: Still waiting to get into the bf1942 matches. Web dev is underway.
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10-27-2002, 01:01 AM #38
Fate  Fate is offline
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ill see what i can do hoda, ill have to look into those shows, pick up some drawings and morph them into ideas. seing as i dont have a computer, i cannot do much right now.

i have worked on 1 project so far, called the knight mech. it doesnt 'exactly' fit what you specified but ive named it:

Knight Mech F-Ham
Front Heavy Assault Mech
as it stands its got a heavy shielded body, with low projectile weapons, including a melee weapon. nothing plazmatic as in gundam.
so far i only have a frontal drawing, ill do the back, and and sides.

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10-27-2002, 08:54 AM #39
Devross  Devross is offline
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sound cool and i like how you are keeping open minded. one thing im wondering is it sounds like your wanting to make a MMOG am i right? and the things i can help with is consept ideas such as names of iteams what they should look like, and how things would look and sound in the game. another thing i can help with is the story line. im a very creative person i always have ideas. and i have been thinking of lots of game ideas it just i dont know how to do any of the things to make the games. oh and i almost forgot i would love to test the game to.


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10-27-2002, 02:41 PM #40
Fate  Fate is offline
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devross, can you draw? either using pencil and paper, or a computer?

conceptual drawing is alot of work. i have 2 ideas down so far. i have to remake them tho.

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10-27-2002, 02:52 PM #41
Mork  Mork is offline
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hoda in another day or two I'll want to send you some stuff on the hover craft, mostly just sketches for your approval but it would be alot easier to send if you had icq...or MSN, I have both, but I preffer icq...umm ya so if you could get one of those that would be great...
(Agent Smith)
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10-27-2002, 02:57 PM #42
Devross  Devross is offline
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i can draw ok to get my point across but that is about it.


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10-27-2002, 08:07 PM #43
Fate  Fate is offline
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Dev. you can get your point across, thats all i'll need. we will think up ideas and put them on paper. i have a scanner, so any drawings i make can be distributed.

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10-28-2002, 07:09 AM #44
hoda
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What we need
What we need in concepts and ideas is:
GUI theme
Intro Art (logo's etc)
Device and equipment names
Panets and Places names
This is just a basic list, Well be making a movie too. With a meteorite crashing into mars with alien technology inside it.
Web development is occuring, just slowly. Keep your eyes on this thread.
8)
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10-29-2002, 01:03 AM #45
Fate  Fate is offline
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would it be possible to have sort of themes and many hidden puzzles... for ex: there will be 'mechs' buried in ice in the middle of no where, and only those mechs can open a passage on some other planet to uncover more of the alien storyline of how the alien tech came to be, afterwards becoming more of an expedition. if there are such storylihnes will there also be intertwinning storylines, such as: soldier1 killed a scientist to aquire new technology, the scientist worked for soldier2. now soldier2's mission to destroy soldier1.
of course much much story building around it.

and how does the game work. are you a person inside a mech, or are you always a mech, would it be possble to be the person and walk around in the market buying technologies to add to your mech and also go on hunts and earn cash killing bandits or doing labour. fighting in giant wars. being hired as mercenaries. would it be possible to build your own home and 'mechbays' use technologies such as 'invisible shields' and 'force fields' to protect your base from being pillaged.

what happens when factions grow too large, will the developpers get a key hand in this, with immensely strong fighter mechs to stop the inevitable invasions. a sort of police? to keep balance in the game, or if we see fit, let the ever growing faction continue its reigh. would it be possible to steal mechs from other players,

is there skill levels involved. will it be a sort of rpg styled. where you gain experience. or more of a quake style, shoot and ask later. will there be many attributes if there are skill levels involved.

Will certain ppl have key roles within the factions, such as: a faction with many scientists will have a higher tech level than a faction that is of pure brute force. Will the many factions have concepts and ideas to be bent around: faction1 is of averaged to about everything, while faction2 is a war faction, faction3 is a theif faction, faction4 is technology. ect.

how will politics involve everyday life in the game. will there be a sort of tax to run the government, elections to votein the high officials. ect.

when handling a 'mech' will it be complicated where as you can do more stuff, or more user friendly where the possibilities are more restricted.
ex: a mech with a shield on one arm, will it be possible to drop the shield so use the weapon of that arm, or will the shield be a peice of the mech and is none removable.

how much more could i ask? lots n lots. i could go on. i have a vivid imagination and nobody listens...
hehehe

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10-30-2002, 11:28 AM #46
hoda
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cool
We implemented most of those ideas in one way or another already.
Universal mercs cannot be purchased, Well be tucking them away in certain remote planets and locations. The idea is that it takes money and time to find one. And then they must be fought over once they have actually been found. All universal mercs regenerate and are practicly industructable. So after a battle the occupieing forces will usually gain ownership of the u-mercs used in the battle. Id love to put an upgrade and modular vehicle upgrade system. That all breaks down into manhours. Im not being payed by someone and neither are you, If i live for 5 more years then theres an excellent chance i will implement a system. If we get a demo made and get 15,000$ we can do that for sure. We cant have our source code flying across the net etc, so were gonna have to take it one step at a time with coding the games dynamic capabilities. I havnt even coded the character persistence yet. I was going to implement non-combat character classes like technitians and pilots. But we can do anything, so it dosnt matter now. I havnt even purchased the engine license yet. The point here is to make quality and quantity in equal portions. We cant afford to take the time coding and making the entire game, being this small of a group. And well never do as high quality work as a studio. So we have to comprimise some of our plans to do this in a timely manner. If i learn too code, ill be able to finish the demo in 2 years. But thats assuming i eventually fully adapt to c++ syntax. All-inAll we have to take it step by step so we wont fall on our faces. The game will be in first person, and the vehicle gameplay will be like vehicles in bf1942. everything but alien tech will be purchased.
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11-01-2002, 12:33 AM #47
Fate  Fate is offline
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Hoda, ive started a conceptual idea of the first 'solar system' no names, just a pictoral view of what it could look like. yes very sketchy.

i have a sun with a moon in its orbit, a molten planet with a few moons, a meteor ring after that planet, then the 'city planet' with a desert moon and a 2 colonies, afterwards a mining planet along with a mining moon on the same orbit there is another planet which is a storm planet with a dying moon, and last the ice planet.

along with that there is an idea for a 'hidden planet' which doesnt follow any sort of gravitational pull-- it was thrown out of its original orbit back when.

okay you have a layout of the game already thought up.
do we have any character models, any ideas for citys, storylines and names for things and places. (any already thought up, them being sketchy or finalized).

devross i will soon have my computer, we are going to have a chat about concept stuff. so get ready.

anyway give me feedback.
Sorry if this is the only way of contact. but its all i can do, for now.

lates

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11-01-2002, 02:38 PM #48
hoda
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great
Ok ive begun mapping and modelling for our first planet. Im going for a unfinshed rock look. so it loongs kinda like tatooine in star wars except less brown. We will need foliage and landscape created for the game. as far as game plans, im keeping them somewhat generic until we settle on a look/plot/feel/enviroments. we could still make some BIG changes, so i keep it liquid. if you want to integrate solid plans that we'll be able to handle, just write them in a formal manner, and let the rest of the team see your idea.
OH BTW---
HERES A PREVIEW OF THE NEW WEB PAGE (STILL NO FORUM)
http://www.mercs.go.ro/
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11-01-2002, 11:17 PM #49
RajunCajun  RajunCajun is offline
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uhh I never really thought to check this cause I thought it was just like some joke thing or someone that really isn't serious about it. Well, I can't offer much I can do images in photoshop, I've done work in 3dstudio max, I can code in C++ and VB, I know html and flash, messed around and done some work in adobe premier and not really good but I know how to work most commands in autoCAD... most of this I know but have most likely forgotten lol. So if you need a little help with something I can try my best.
"The Best Leaders Inspire By Example. When That's Not An Option, Brute Intimidation Works Pretty Well, Too."
"Knowing is not enough; we must apply. Willing is not enough; we must do."

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11-02-2002, 12:40 PM #50
hoda
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dosnt sound good
Im sorry, if your not looking to contribute much we cant let you on the team. It sounds like you could help. I mean think if we all had the attitude that we werent going to do much. Nothing would get done. So if your dedicated and motivated, and want to contribute a fair share of work wed love to have you help.

-about vehicle theft
It would be simple enough to put in anti theft vehicle code. There several ways we could code it.



Thread: Im developing a fps game
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11-02-2002, 10:35 PM #51
RajunCajun  RajunCajun is offline
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just saying I'm probably not good enough to do anything substantial enough for gaming code.... I've seen it and it's pretty much giberish in parts to me. :P
"The Best Leaders Inspire By Example. When That's Not An Option, Brute Intimidation Works Pretty Well, Too."
"Knowing is not enough; we must apply. Willing is not enough; we must do."

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11-02-2002, 11:21 PM #52
Fate  Fate is offline
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Raj, dont put yourself down, hoda hasnt even seen my pictures and hes decided to put me into conceptual development.

tell yourself you can, and work on it. you could use this oppertunity to increase your skills.

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11-03-2002, 01:08 AM #53
hoda
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if your just unsure
 If your capable but just not confident, i dont see whats preventing you from turning this into an oppurtunity to prove to yourself that you can seriously help. I appreciatte any help anyone offers, but we cant have our project data flying all over kingdom come and back. If someone joins they should atleast have a clear picture of what and how much they plan to contribute. And about not seeing your work first, the team will see your work soon enough, and we can share opinions in a constructive manner. If you like, i could give you a generic version of our game with some open source scripts. scripts are so easy its ridiculous. I dunno you have to be dedicated, if you cant do something.... guess what your gonna have to learn it, to do your job. Its not always a picnic. Sometimes i feel like spock being reborn in star trek. Some things i hate doing like making 5000 textures, and modeling and maping everything. But thats why we work together, the more each of us do indivdualy the more greater our accomplishments are as a team. But lazy, or unmotivated teammates do the exact opposite they hurt the overall efficiency and work output average of the group. I hate looking at human situations through an anyltical lense. I dont mean to be rude either, but honestly i really am seriously commited to producing an awesome team based rpg fps, And i think the enviroment is right for that. I have a spoken with a publisher who has assured me any product thats of sufficient quality we produce will be published/distributed/served. And its not like we couldnt do EVERYTHING OURSELVES, theres no secret about the future of the internet and games. were just betting on the fact that weve got the edge due to our awareness of the grass roots pc game enviroment. That and i think at grew up and realised that someone makes the video games EVERYBODY plays for 6 hours a day. There colleges for this game stuff now (I think i could be a proffesor). so people are paying 40k just to learn how to make games. I get alot of threatened psycology from many people who know nothing of software or games and graphics. I think people get angry when they become confused. Im not worried its like making a movie or a book, it takes a long time to re-create that reality for people so theyre comfortable in the games enviroment and dont feel trapped or confined.
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11-03-2002, 02:52 PM #54
Fate  Fate is offline
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How are we supposed to contact eachother and pass info? using irc?

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11-03-2002, 05:31 PM #55
hoda
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were getting a forum put up right now, similar to this one. Im sorry about the long wait but we had technical probs with server and im not very enthusiastic about the web in general. Im not going to forget anyone, E-mail would work for me even. I have icq and ill mesage you fate with my ICQ number. I do maintain a Irc channel on gamesnet- #mercs
Ive made some pretty cool maps in the past few weeks.
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11-03-2002, 06:22 PM #56
Fate  Fate is offline
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alright time to redownload icq then.

ill check things out on irc as well.

woohooo

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11-04-2002, 07:44 PM #57
hoda
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asset list
Ok heres what i myself has done for game media:
MESHES:
Biped actor
Speeder bike and sidecar
Medium hover tank
Heavy hover tank
Light Merc
Heavey Merc
Space Fighter
Truck
Light machine gun
9mm Handgun
Blast pistol
Blast gun
3 grenade types
Chainsaw
10 melee weapons
various item models
Textures and Maps:
72 stone,wood,metal textures
3 house maps
1 base map
5 turret maps
Rocks mapped
These are just what im developing for our demo. When we get to work on the in-game material some of these will be re-done or scrapped.
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11-04-2002, 11:21 PM #58
Fate  Fate is offline
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how many hours did that take?
thats a chunk.

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11-07-2002, 02:19 AM #59
hoda
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hundreds of man-hours of labour... whats funny is im getting alot faster/better at making models and textures. But im also experiencing burnout of sorts...
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11-07-2002, 02:25 AM #60
Fate  Fate is offline
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hum... sex usually helps, and long hot showers...

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