Tuesday, September 12, 2006

FRAG! Newsletter September 2006

FRAG! Newsletter - Sept. 2006


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FRAG! The Newsletter of Shrapnel Games, Inc.
www.shrapnelgames.com The Art of Wargaming [TM]

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~ Issue 63, September 2006 ~

In this issue:

1. The September Editorial Introduction
2. News Direct from the Frontlines of Shrapnel Games
3. Trivia Time
4. Interview with Dan Ackerman, Sword of the Phoenix Direct
5. Sizzling Sellers and Those Special Offers
6. Link O' The Month
7. The Crystal Ball


(1) The September Editorial Introduction

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Last month we talked about the fact that E3 was downsizing.
Shortly after that news was made public GenCon, one of
the oldest and arguably best known (although Origins probably
ties) North American gaming conventions announced that
they would be *expanding* their electronic gaming. So in the
end everyone wins, right? E3 may be smaller but GenCon is
picking up the slack. Hurrah for gamers everywhere!

Well Chuck, I don't think so. First, there's the fact that if I
agreed this would be a very short editorial. Beyond that
though is what I perceive as a "kitchen sink" problem.

GenCon has always been synonymous with role-playing
games, and with good reason. GenCon and Dungeons and
Dragons went together like barbarian chicks and chainmail
brassieres. Over the years coverage has expanded to more
gaming elements, but overall the focus has always been on
role-playing, and products that support/enhance the RPG
experience. If you wanted boardgames you could go to Origins.
If you wanted miniatures you could hit one of the miniature
cons.

Computer gaming has occupied a fringe at GenCon for some
time, but it was never more than that. Companies of course
could recognize that gamers typically play more than just one
type of game, but also realized that it wasn't a computer game
convention. When you go to an auto show you don't expect
to see aircraft. If you go to a hunting show you don't expect
to see hot tubs. If you go to a RPG-heavy con you shouldn't
expect to see Madden '07 or whatever the latest Command and
Conquer clone is.

So what's happening is instead of a focused convention it's
about to turn into a generalized gaming convention, which
at first doesn't sound like that bad of a deal. Like I said, most
gamers don't just stick to one type of game so cross-exposure
surely isn't that big of a problem, right?

Here's the problem. Right now you have a huge number of
folks supporting the RPG industry who are scraping by. You
have a situation where the choice is not quality over quantity,
but rather quality *and* quantity. There are a lot of really good
products and publishers out there. Far too many, in fact. One
could go broke simply buying every single cool book, module,
gaming accessory, miniature, and so forth available.

Yet these folks aren't living in ivory towers and driving their
very own manticore-pulled flying carriage. These are small
publishers and product producers, indie in scale and indie in
the way they do business. So what happens to all these folks
when a megacorporation like EA starts throwing millions of
dollars into GenCon?

Suddenly the cost of exhibiting shoots up and the little guys
get squeezed out, and what does GenCon care, they're going
to be making money hand over fist thanks to the mainstream
computer/video game publishers, right?

Sure, perhaps it won't go down like that. Maybe next year
instead of four computer game related booths there are six.
Maybe GenCon won't lose its identity. But here's an idea
to the mainstream publishers that would make sure that never
happens...

Start your own con. Got sick of E3 for whatever reason?
Instead of co-opting some other con, do it yourself. Make
your own rules. You got the money. People will follow.

Just let other cons be other cons!


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(2) News Direct from the Frontlines of Shrapnel Games

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So Labor Day has come and gone, marking the unofficial end of
summer. Unfortunately no one has told Mother Nature, and so
it's still FREAKING HOT. At least we haven't had a dozen
hurricanes as of yet. You know of course why we haven't,right?
Some may say this year's hurricane season hasn't been that bad
due to the current atmospheric state and global water temperatures.
Truth of the matter is that the hurricanes are being kept away by all the
folks playing our titles. Yes, that's right, not only are our games
entertaining and addictive, they keep hurricanes away. So if you
live in coastal regions we suggest you buy our entire catalog and
make sure you're constantly playing them. You too can save the
environment!

The big August Shrapnel news was of course the fact that
the much anticipated ( this isn't just PR fluff, we really mean much
anticipated) Dominions 3: The Awakening has gone gold! The cheer
that erupted around the globe on that day may have been responsible
for sonically displacing the Earth's moon a few thousand kilometers.

And yes, we hear you, "Great, but when do *I* get my grubby
little hands on the Dominions CD?" Barring unforeseen
circumstances it will be shipping the first week of October. Due
to the massive volume of pre-orders the Shrapnel elves will be
quite busy that week, but fear not, we'll make sure they have
extra gruel to get everything out promptly.

Now, in case you don't know what Dominions 3 is and have no
idea why you should be excited here's a rundown of what it is,
and why you should be ordering it right after you finish reading
this newsletter!

* Sequel to the awesome Dominions II: The Ascension Wars!
* Turn-based, fantasy strategy!
* Twenty-one players!
* Fifty nations, three eras!
* Random map creation!
* 1500+ units, 600+ spells, 300+ magic items!
* PC, Mac, or Linux!
* Mod-friendly!
* Hurricane prevention!

Thousands and thousands of hours of play value, all for only
$54.95. When you break that down in an hourly rate you're
practically getting all that fun for free! And if that doesn't convince
you let's take a look at what else $54.95 could possibly buy
you, and how long it would last...

For around $55 you could:

*fill up a SUV with premium, which will last with their gas
mileage what, 60 miles?

*pay for one month of cable, which would duh, last one
month!

*eat Ramen noodles all three meals for one hundred and
twenty-two days.

*buy Dominions 3 and play every day for the next ten years
and still want more!

The choice is clear! Order Dominions 3 at:

www.gamersfront.com/xcart/home.php

Other August news includes the wrap up of the Shady O' Grady's
Rising Star contest, which asked for musicians around the world
to submit their songs for possible inclusion on the upcoming
musical RPG from Gilligames, Shady O' Grady's Rising Star.
The contest ended August 25th so expect to see more news on
it in the near future.

Finally, Pat Proctor gave a shout out on the current status of
the next ProSIM title, Air Assault Task Force. The projected
release date is December (gold in November), which will make
this the perfect Christmas gift. And remember, it will also
prevent those December hurricanes.

Air Assault Task Force is the next evolution of the ATF series of
games, and is shaping up great. Taking more of a survey approach
(sorta like how the old EA Jane's titles did for flight sims) the
game will cover decades of airmobile operations. The interface
has been overhauled and will be much more friendly.

For more information visit the blog, at:

www.shrapnelcommunity.com/blog/

Th-th-th-that's all, folks! See ya next month!!


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(3) Trivia Time

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The air war waged against the Third Reich during the Second World
War was one of the most fascinating, if ultimately pointless, campaigns
ever waged. Hundreds of thousands of airmen perished, along with
countless number of civilians, for very little negligible effect on the
German war effort (although one could argue it did have the effect
of draining the Luftwaffe). A prime example of one particular raid
that embodied the fascinating but actually pointless going-ons of the
air war was the "Dambuster Raid" of May 16th, 1943 carried out by
RAF squadron No. 617 with nineteen Lancaster bombers. The raid
was meant to hamper German industrial effort by destroying four
key dams: Mohne, Eder, Sorpe, and Schwelm.

Destroying the dams, especially at night as was the usual method of
attack carried out by the RAF, carried with it quite a challenge.
Conventional bombing, with accuracy measured in the miles, would be
out of the question. A torpedo could do the trick, but the Germans had
already thought of it and all the dams were protected by torpedo nets.
No, to destroy the dams something less conventional had to be used.

In 1941 a Vickers Aircraft Company employee, Dr. Barnes Wallis, wrote
a hundred page paper entitled "A Note on a Method of Attacking the
Axis Papers". In it he described several unique methods of destroying
German infrastructure from the air, including huge bombs that would
penetrate the earth and using the surrounding terrain (whether it be land
or ground), literally shake the target to pieces like an earthquake.

One such bomb he envisioned would weigh ten tons and needed to be
dropped from a height of 40,000 feet...something rather unfeasible at the
time. It would then penetrate the earth to nearly 135 feet before exploding,
leaving no topside crater but creating a massive earthquake effect. Perfect
for destroying underground bunkers, sub pens, and the like.

While considered rather outlandish at the time one aspect of his paper
did attract significant attention; the idea of using some sort of bomb to
fracture German dams, and so later that year the Air Attack on Dams
Committee was formed.

The Committee determined that the primary target would be the Mohne
Dam. Huge, it was 130 feet high and 112 feet thick at the base, tapering
to 25 feet at the summit. A 1/50th scale model was created at Watford
(England) to study the possibility of destroying the dam, with early
projections proving to be quite negative. It would take a fifteen-ton bomb,
denoted within fifty feet, to breach the dam. Again, consider that accuracy
was often measured in miles for bombing, and then throw in it would be
night, there would be flak, and night fighters. In July 1942 the Committee
came to the conclusion that it would not be possible to attack the dam, or
any other, with existing weapons. Existing weapons.

Wallis went to work on creating a new weapon for just such a job.
Codenamed "Upkeep", the dam-buster was a rather ingenious piece of work.
The bomb (or mine as it is often referred to) weighed 9,250 pounds, of which
6,600 pounds was high explosive. Fifty inches in diameter and sixty inches
long, it looked like a large smooth barrel rather than a conventional bomb.

Carried by specially modified Lancasters, the bomb was cradled by two
V-shaped arms. A small motor was attached to the assembly, allowing the
bomb to be revved up to about 500 rpm in the cradle, as the bomb had to be
spinning to be successful. The idea was, just like skipping a stone, the bomb
would be rotated backwards and dropped, skipping over the water and then
hitting the dam. It would then bounce off the dam's wall and then rotate
forward, hitting the wall again. The bomb would then sink and at a depth
of thirty feet would explode due to a hydrostatic fuse. The resulting
explosion would tear a hole into the dam, helped along by the pressure
of the built-up water behind the dam.

Already that may sound like quite a challenge to pull off but it only gets
more complicated. There were a number of variables that all had to come
together, otherwise it simply would not work. The bomb had to be released
at 220 mph, sixty feet above the water. Not 215 mph, not 225 mph, not fifty
or seventy feet, it had to be exact. It also had to be released with 425 yards
of the dam, with a plus or minus of twenty-five yards (so 375 to 450
yards, although it would only take one-quarter of a second to cover that
twenty-five yards, meaning the bombers couldn't dally).

While today GPS equipment and night-vision gear can make nap of the earth
flying easy (or at least easier than zooming along at treetop level in a WWII
four-engine bomber) it was more British ingenuity that allowed the Lancasters
to pull off the maneuvering needed for the attack run. The bombers could
determine height by a pair of spotlights mounted on the underside of their
bombers. The lights shone down at angles, and when the altitude was
exactly sixty feet the spots of light would link to form a figure eight.

Determining range to the target was done by the use of a simple piece of
scrap wood with two nails and a peephole. The bombardier would peer
through the peephole and when the nails lined up with towers on the dam,
would release the bomb. In testing this jury-rigged bombsight proved accurate
to within four yards!

With the technology created all that was needed were the aircraft and men to
fly the mission, and so in March 1943 squadron No. 617 was formed under
Wing-Commander Guy Gibson. Gibson was then allowed to recruit the
crews himself, with the only stipulation being that the squadron had to be
made up of men who had served two tours already, or close to (which for the
RAF meant thirty apiece, or sixty sorties total). Squadron No. 617 then began
training and just a short time later, in May, the attack took place.

The mission was named "Chastise" and consisted of nineteen bombers in
three waves attacking the dams, with the primary target being the Mohne.
The Mohne was attacked with five mines, and was breached shortly before
one in the morning. The Eder dam was attacked with three mines, and it was
also breached. The Sorpe dam was hit twice, although it held. The Sorpe
was made from packed earth with a concrete core, different from the other
dams, which provided more protection from the dambusting bombs. The
Schwelm dam was hit by one bomb, but it was also not smashed.

Of the nineteen aircraft only ten aircraft made it back. Of the first wave
three bombers were shot down on the Mohne run. One bomber was downed
on the run after being damaged by its own bouncing bomb, and another
Lancaster was shot down near Dorsten.

The second wave had two bombers go missing, and two that had to abort
(one flew too low and lost its mine when it struck water, and the other was
damaged by flak). The third wave had two Lancasters go missing, one
exploding in air near Tilburg.

While a great victory for technology and British know how, the actual effects
on the war effort were minimal. The Mohne dam flooding killed twelve-hundred,
although half were captured Eastern European women in a labor camp.
The Eder flooding caused the suburb of Bettenhausen to be evacuated, but
that's about it. Within a week nearly twenty thousand workers worked to repair
the dams, and by fall it was as if the dams had never been bombed.


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(4) Interview with Dan Ackerman, Sword of the Phoenix Direct

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If you've lived in Atlanta more than a couple of years and are a gamer
chances are you're familiar with Sword of the Phoenix, which recently
shut its doors. But like the legendary bird whose name graced the
shop for almost three decades, Sword of the Phoenix has once more
arisen as Sword of the Phoenix Direct. Frag! talked with Dan Ackerman,
owner of the store, to learn the details of what it's like to be behind
the counter of a game shop, and how can we, the gamers, stop the
steady decline of local shops.

FRAG (FG): Please introduce yourself and the history of Sword of the
Phoenix.

Dan Ackerman (DA): Dan Ackerman, Owner and President of Sword
Of the Phoenix. We just finished a 28 year run as Atlanta's first and
foremost game store.

FG: What interested you in opening a game store?

DA: Back in 1978 I wasn't interested in gaming at all. I came from a
business background. I thought my brother- in- law was crazy when he
told me about his plans for opening a game store. It was his idea. Bill
Green. He started with a little shop in the Buckhead area of Atlanta. That
was O.K., but when he decided to open two stores in major shopping
malls, that's when I really became concerned.

This was 1979. Dungeons and Dragons was just starting to pick up
steam. Wargames were only being sold at hobby and toys stores, and
miniatures were a specialty item to say the least.

The original concept was very ambitious. We spent a lot of money on
design and construction. The Lenox Square store had a brick dungeon
incorporated into the design. The idea was to go upscale and offer
expensive imported chess sets and high-end pewter sculpture in addition
to the boxed games and miniatures.

Soon after I took over the operation of both stores we somehow
began generating enough sales to pay the bills.

Within a couple years, we branched out into game manufacturing. We
also bought a miniatures manufacturing company and even opened a
wholesale game distributorship.

It was really a great era for gaming. In the early 80's, everyone was
tuned into the same vibe, whether you were a historical gamer or a
role-player. Everyone was running around with dice and maps and books
on them. Computers were only visible as simple video game machines
or word processors, so everything was being done on paper. You had
to have a source to get all the stuff, and we were it.

FG: That's interesting that a FLGS got into actually putting out
miniatures. How did that play out?

DA: We bought out a local casting operation called "Broadsword
Miniatures". I remember we had the only miniatures in the industry
that truly were 25mm scale. They look more like what you see as
today's 15mm figures. We had this great idea to do the "War of the
Phoenix" series, and pretty soon we were cranking out army packs and
the quality went out the window. We shut down the operation shortly
thereafter.

FG: There seems to be three "eras" in gaming. The 70s and 80s
were dominated by wargames and RPGs, the 90s became known for
collectible card games, and then from 2000 on it's now back to wargames
and RPGs. What has it been like being a retailer during these periods?
Did you feel you had to chase the latest trend?

DA: I didn't see them as trends. People got into a lot different things
as they became available. Diversification was the key to our success. We
never crossed over into comic books or toys. We felt it was important
to keep our distinction as a game store. Collectable Card Games simply
became too big of a craze. In my opinion, it warped the industry. The CCG
boom of the 90's set the table for the demise of role-playing that came later.
It was the birth of the impatient gamer. It's a nifty way to play a fantasy
theme game, but it was never an extension of true role-playing. Now, online
RPG's have come into their own, and gobbled up a lot of potential
pen & paper gamers.

FG: When you talk about the demise of RPGs you don't feel that d20 OGL
has revitalized the hobby? It seems like there are now more pen and
paper RPGs out then there have ever been and Gen Con is huge, and just
keeps getting bigger.

DA: Years from now they may trace the cause of global warming to the
d20 system and OGL. Back four or five years ago, so many companies
were putting out stuff that was inferior. Just filling up the pipeline.
I think the lesson learned was that you can milk something till it goes dry,
but you're going to pay a price. Role-players resented the glut of material
and simply backed off. Overall, role-playing had a rough couple of years.
In 2003, 2004, the sales numbers dropped considerably.

FG: Obviously online retailers have changed the entire FLGS scene
and now Sword of the Phoenix continues as an online-only retailer. In
hindsight, do you wish you had gone this route earlier?

DA: We actually did get started fairly early with an online storefront,
but we sold at full retail so as not to compete with ourselves. Everybody
was getting into the game and discounting like crazy. It's a little more
stable now, but I don't see anyone really making a killing out there with
a high profile online game store. That's really the problem. There's no real
Amazon for gamers. You end up going to ten different websites.
Everybody's got their fingers in the pie, and that's why more and more brick
and mortar game stores are closing. Customers end up chasing the bargains
and pre-pub specials. They don't realize how it hurts their local store's
bottom line. Game companies are saying "Hey, we won't even print this
game unless you buy it directly from us".

FG: Atlanta is a large city, with a good sized gaming population, and yet
unlike other major cities game stores have always been few and far between.
What is it about Atlanta versus places like Boston or Seattle that makes
having a game store such a risky proposition?

DA: Atlanta's a great place to live. Lots of trees and fancy homes. But
we don't have neighborhoods like other big cities. It's just sprawl. You go
thirty miles in one direction and it looks just like where you came from.
Comparatively speaking, the traffic is not that bad, but it's certainly no
picnic driving across town. A specialty retail store needs to have enough
of a localized customer base. That's the key. We're extremely spread
out around here and people prefer to shop closer to home.

Also, due to the wonders of the Internet, the gaming hobby has become
fragmented and highly specialized. The customer has the same
information at his fingertips that the shopkeeper does. The gaming
enthusiast is keeping up with things on a fanatical level. Where does the
retailer fit in to the picture? The folks who visit their local game
store are doing it for the shopping experience. So, you've got to come
up with something to bring them in. You've got to have a lot of product
on hand and some interesting events going on.

FG: Can the Sword of the Phoenix be reborn as a FLGS or are the
days of FLGS truly numbered? And if they are numbered, is there
anything that can be done to save them?

DA: People loved shopping at Sword of the Phoenix and I really
appreciate that. It sounds like a cliche, but you have to support your
local retailer or they will go away. I think term "full line" game store
is the key to your question because there still are a few "game stores"
left in town. Yet, a true, full line game store like Sword of the
Phoenix might be a relic as far as this area is concerned. When you
consider the inventory costs and also the need to be located in a fairly
decent shopping center, it's almost prohibitive. Wizards of the Coast
had a mall store here in Georgia. The Game Keeper had a half dozen mall
stores in the area at one time, but they're gone too. The popular mass
market board games are sold mostly in discount stores. You're
talking about a fringe market when you get into wargames and RPGs.
For years, that's where Sword of the Phoenix fit in. But recently, the
average price of a box game went way up and role-playing took a
nose-dive. It was something we didn't plan for.

FG: Sword of the Phoenix at Park Place at one time allowed gaming
to go on upstairs, a trend that many retailers now do (in fact, it seems
like stores specializing in Magic: The Gathering pretty much solely exist
to provide kids a place to play). It seems like though retailers end up
with a lot of people hanging around all day, buying the occasional soda,
and not really buying much. Is letting people game in-store worthwhile,
or is it just a big headache?

DA: I wish I had a dollar for every person who claimed to have been
present for those legendary Friday nights upstairs. I think in-store
gaming is a dammed if you do, damned if you don't, proposition. Some
form of in store play is probably essential, but it doesn't necessarily
enhance the atmosphere for the everyday shopper. What you need to
offer is a connection to the gaming community and a pleasurable shopping
experience at the same time.

FG: What are your fondest memories from operating Sword of the
Phoenix?

DA: Strangely enough, I thinks doing the radio call-in role playing
show on WRNG was one of the highlights, but I do remember one day
back in the summer of '86. We had scheduled a "Game Day" in the vacant
store next to us. Well, a couple hundred people showed up and they were
jammed into this space and the air conditioner broke down. You can
imagine a room full of that many sweaty gamers getting more than
upset when the door prizes were handed out and we somehow drew
the same name out of a hat three times in a row!

Thanks Dan for the interview! So there you have it folks, the key to
keeping the FLGS around is to support it! Make it your "Cheers" and
hopefully it will be around for years to come.

Sword of the Phoenix Direct, Dan's new online store, is a tad different
from other online shops. He has no website. Instead, you can simply
email him with whatever you're looking for gaming-related. It can be
everything from boardgames to miniatures to dice to mats. He also
sells at cost the same catalog that retailers get, so if you do feel like
browsing you can check out practically every single gaming item in
current existence. Best of all, *everything* at Sword of the Phoenix
Direct is 20% off, not just select items like some online retailers.

You can contact Dan at dansword@mindspring.com for an order
request, and/or to be added to his weekly mailing list of new releases.


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(5) Sizzling Sellers and Those Special Offers

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The order may have shifted slightly, with Dominions 3 battling
for second position with WinSPWW2 (makes you wonder how a
Tiger II would fare against a god...probably wouldn't fare too
well...), but overall it's a case of deja-vu.

Weird Worlds: Return to Infinite Space
Dominions 3: The Awakening Pre-Order
WinSPWW2
WinSPMBT

Space and infinity in Weird Worlds:
http://www.gamersfront.com/xcart/product.php?productid=16138&cat=0&page=

Dominions 3, now with more fireballs:
www.gamersfront.com/xcart/product.php?productid=16166&cat=0&page=

World War II is still kewl beans in WinSPWW2:
http://www.gamersfront.com/xcart/product.php?productid=16169&cat=0&page=

Blow up stuff in WinSPMBT:
http://www.gamersfront.com/xcart/product.php?productid=16163&cat=256&bestseller

And this month's specials can be found at:
https://www.gamersfront.com/xcart/home.php

For September Dominions II: The Ascension Wars is still on sale (hmm, it's
almost like a new Dominions is coming out soon), along with Combat
Command 2: Danger Forward Gold and Coliseum. All these games can
be had for the following low, low prices through the end of September:

Dominions II: The Ascension Wars - Only $34.95!
Coliseum - Only $14.95!
Combat Command 2: Danger Forward Gold - Only $25.54 (Download only)

Quality games for great prices, with plenty of shipping options! Stop
by the Gamers Front today!

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(6) Link O' The Month

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Sure, machine guns, tanks, and thermonuclear weapons can be cool beans, but
it's important for wargamers to remember their roots: smelly men with bad teeth
bashing each other with sharp pointy sticks and blades. Enter the website
for the De Re Militari: The Society for Medieval Military History.

Articles, links, scholarly magazines, and even a blog are featured on this
site, home of an "international scholarly association established to foster and
develop interest in the study of military affairs and warfare in the Middle
Ages and the Early Modern Period."

Simple in design (which, when the key for a site is scholarly information is
definitely a plus...and let's face it, how many scholarly associations would be
able to keep their rep if they looked like a MySpace site) the site
provides readers with some tidbits you won't glean from playing Medieval: Total
War.

Visit it at:

www.deremilitari.org


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(7) The Crystal Ball

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Dominions 3 - The Awakening: October 2nd 2006

Shady O' Grady's Rising Stars: November 2006

All American: The 82nd Airborne In Normandy: 2006

ForeSight: 2006

ETO: 2006

Galley Battles: 2006

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FRAG! is the official newsletter of Shrapnel Games, Inc. To subscribe
or unsubscribe, please visit our homepage: www.shrapnelgames.com.

To visit our blog please go to: www.shrapnelcommunity.com/blog/

Godlove and rest my soul/With this sundown neverending

Copyright 2006, Shrapnel Games, Inc. All rights reserved.

The FRAG! Newsletter Team
Shrapnel Games
www.shrapnelgames.com

Bad Indie Guide

A company called VGSmart Marketing is hawking a book called The Indie Developers' Guide to Selling Games . Its target audience is self-explanatory. A friend of mine bought the book and let me read it.

Let us make this a short and simple review. This is a poorly done book that is not worth the paper that it was printed on. It is nothing more than a waste of time spent reading it and money spent on it, period.

Trading in SMR

Trading in SMR

--------------------------------------------------------------------------------

Here is the basic formula for trading in Space Merchant Realms:

Number of illegal goods at any port. (Port level + 3) - legal goods The
base chance of getting searched when entering a port is 15%. For each
illegal good that the port buys or sells, it is decreased by 4% to a
minimum of 3% chance for a search. Smuggling ships reduce this further
by another 4%, so you have a -1% chance of getting searched if you are
at a port that buys/sells all illegal items and are in a smuggling ship.
Max. experience per trade = ((INT(Cargo Holds/30)) +1) x 2) x Distance.
e.g. Alskant Trade Master (INT(400/30)) +1 x 2 = 28 x the distance in
sectors to the next port that, buys the item if this port is selling it,
or sells the item if this port is buying it. So if this port is selling
Lux and the closest port that buys it is 3 sectors away you can get up
to 84 exp for that trade.

Performing at Haunted Locations

Here is an interesting article about a subject that I hardly knew even existed:

Live Performances at Haunted Locations @ http://www.ghostvillage.com/resources/2006/features_05052006.shtml

Further SMR Combat Tips

Further SMR Combat Tips



Some more combat tips for new players of Space Merchant Realms:

Experience plays a strong role attaining the full accuracy of both weapons and drones.

Weapons Formula
INT((Base + Attacker level) – (Deffender level/2)) e.g. Level 30
Attacker fires an HHG at a Level 25 Deffender INT((35 + 30) – (25/2)) =
52% chance to hit.

Drones (Ship- Ship)
The number of drones attacking = Random(3 to 54) + Random(Attacker
level/4 to Attacker level).

Horror TV Movie Show Hosts

Have you ever wanted to find out what’s it like to watch a horror movie show on TV that has a regular host? Well, one way to find out is by checking out the Horror Hosts website. That way, if you want to find a TV station or cable system in your area or in an area that you plan to vacation to that has such programming, you can find it. Also, there are an increasing number of websites that do such shows on the Internet.

Have yourself a Hell of a time……………..

SMR Basic Combat 101

SMR Basic Combat 101

--------------------------------------------------------------------------------

Here is a combat tutorial for new players in Space Merchant Realms:


BASIC COMBAT 101:

Some of you are new to the game and some are new to fighting ship to
ship against enemies. So I thought I'd pass on some thoughts about
fighting SMR style. The rules of engagement are pretty simple:

Rule #1: bigger ships destroy smaller ones ... Capital > hunter > mining
> trader

Rule #2: when your enemy fires at you, you and your allies in the sector
share the damage

Rule #3: when you fire your weapons, all your allies in sector fire with
you

Rule #4: The fleet with the most ships usually wins the fight

What these rules mean in practical terms is that you should always try
to get the advantage of either ship class or number, or both.

With known enemies in the area, get your ships together and stay
together. Move together from place to place as a group with one player
calling the sectors. There is safety in numbers. If you have more ships
than them, they won't attack you and if they do they'll die.

Use mines to your advantage whenever possible. Heavy mines in sector
will often even the odds for a small fleet being attacked by a larger
one. Mines (even singles) will delay enemy triggers and allow your fleet
to get early shots.

Know when to retreat. If you don't have the clear advantage of ship type
and numbers, it's often best to save your ships and fight another day.

And finally, relax and enjoy it. For many, the thrill of combat is the
best part of SMR whether you end up in a pod or not.

Space Merchant Realms Help Websites

Here are some gaming resources websites for the Space Merchant Realms game:

Space Merchant Relams GameWorld

Crusaders Alliance

Official SMR Ships List

Weapons List

He-Man.org

If you, like me, was a big fan of the syndicated TV cartoon He-Man & the Masters of the Universe, there is a super website for you:

He-Man.org

Space Merchant Library

One of the most fascinating aspects of gaming fansites is that of the webpage designed as a museum for the game in question. One such place is the Space Merchant Library that is an offshoot of the Yellow Moon Alliance website.

As an in-game alliance, Yellow Moon never amounted to much, yet its SM Library has a number of documents that are literally must read for any SM/Space Merchant Realms gamers. Among other goodies are the “Famine in Flames” series of posts by Tempus as well as the ISN Archives chronicling SM during 1999-early 2000.

Great stuff.

Tuesday, September 05, 2006

Worlds of Warcraft Movie Coming

From:

The Hollywood Reporter:


Blizzard Entertainment Inc. and Legendary Pictures are suiting up for war.

The companies are teaming to produce a live-action film based on Blizzard's award-winning “Warcraft” video games, with Legendary acquiring movie rights to the “Warcraft” universe.


And to think that movies could not get any worse than they are now...........

Zen of Design

One of the very best blogs out there by a gamer for gamers is Zen of Design at http://www.zenofdesign.com . While primarily devoted to MMO games, it is still of interest to those of us who prefer the smaller (not to mention free) games.

Sci Fi Guys Newsletter Vol. 9 Issue 1

THE SCI FI GUYS
Volumn 9 - Issue 1
http://www.scifiguys.com/

Welcome to the Sci-fi Guys, a free biweekly e'zine for fans of science
fiction, fantasy and humor. Distribute freely and as often as possible. If
you like us, let others know. Come visit the home page for the latest and
back issues.

----------------------------------------------------------------------------
Content:

(1) Long Range Scan: News/Rumors with strained humor(s)

(2) The Issue Arena:
"Which of the 6 Star Wars films was your favorite and why?"
Next: "What would you like to see in our newsletter?"

(3) Sci-Guy Views:
Book: Phantom
Book: Dragons of the Dwarven Depths

(4) The Sci Fi Guy Says:
"So, I bet you are asking yourself. The Sci-Fi Guys? Aren't they dead?"

(5) Sci Fi Guru
"I love the 4400 on USA, but something puzzles me..."

(6) Feedback: You said what?

(7) Fellow Sci-Fi'ainians

(8) Who are we? Why are we still here? A Kosh-esq history of the Guys.
----------------------------------------------------------------------------

[1] LONG RANGE SCAN
- Kevin Wagner, Grant Zurko, Benjamin Winn, Julia Walker-Rayne

Can't wait to read the news? Visit http://www.scifiguys.com/ (Sci Fi Guys)
and get the latest in sci-fi news as it happens.


-- Star Trek Auction!

Still looking for that ripped Kirk shirt? Want to know if that thing Uhura
wears could really puncture your ear drum? Well, now's your chance. CBS
Paramount Television is auctioning off original series memorabilia in
celebration of the 40th anniversary of the first "Star Trek" TV episode.
Items include costumes, a Kirk command chair (replica made for the DS9
episode) and so much more if you have thousands of dollars sitting around.
The stuff is on display in London and will make a four city tour before
being auctioned in New York at Christies. Save your box tops now.


-- The Joker is Who?

Yep, turns out that the almighty has a sense of humor. Actor Heath Ledger
(Brokeback Mountain) goes from not your average cowboy to not your average
villain, "not that there is anything wrong with that." Ledger has been
signed to play the Joker in the upcoming sequel to Batman Begins. Rumor has
it that Philip Seymour Hoffman might appear as the Penguin. Christian Bale
will return, but the Katie Holmes has been replaced. Morgan Freeman and
Michael Caine (Alfred) will return.


-- Batman the Musical?

In the alternate reality segment of the Sci Fi Guys, plans were underway to
make a musical stage version of the first Batman flick. Yeah, that's old
news, I know. Thanks to divine intervention, the deal was scuttled. But,
if you want to live a moment of what it could have been, AICN has posted a
clip of the original song "Wonderful Toys" which would have been performed
by the Joker. I wonder if they would have had scantily clad Joker girls
dancing in the background. You know, this might have worked . . . . Nah.
http://www.aintitcool.com/images2006/steinmanbatman.mp3 (Batman)


-- Iron Man to the Movies

Seems like every superhero is destined to be made into a Hollywood movie
eventually. Most of the A list (Superman, Spider-Man, Batman, X-Men,
Fantastic Four) have already been made; so on to the B list. Iron Man looks
like the next big budget try. No word on who gets to wear the armor, though
rumor has it that Gustle and Flow's Terrance Howard has been offered the
role of Iron Man friend James Rhodes. I'd still rather see Wonder Woman.
Yeah, I had a big crush on Linda Carter, so sue me.


-- John Carter of Mars: The Movie

I have a confession to make. I loved the John Carter of Mars series by
Edgar Rice Burroughs (Tarzan). I liked it better than the Tarzan books,
though I liked those too. So every time I hear about a film project for
John Carter, I have to run with it. Hey, when you write for Sci Fi Guys,
you can choose your stories too. Anyway, Jon Favreau (Friends) gave an
interview to AICN about the Iron Man film (blah, blah, blah) and then said
that John Carter was his next project and it was a labor of love. I knew I
liked that guy. For those not familiar with JC, read the books. They are
great, and you know I rarely say that about anything I haven't written myself.


-- Star Trek: Klingon

If you are one of those people that like to dress up like Klingons - you
know who you are - good news. Paramount recently released a Star Trek DVD
compilation of Klingon episodes across each Star Trek series. Yeah, that
means you get a Voyager episode (Barge of the Dead). You also get plenty of
Worf, warriors and of course tribbles. I must be part Klingon, cause I hate
those little furry things too.


-- Justice League Lives!

If you were sad to see the well written and produced Justice League
Unlimited get dumped by Cartoon Network; stay sad. They are not bringing it
back. But, there is some good news. DC and Warner Animation are making
some straight to DVD films including: New Frontier: Justice League;
Superman: Doomsday; and Teen Titans. Well, the first two sound promising.
We'll keep ya posted on the details as they develop.


-- More Mouths to Feed on Lost

Am I the only one that finds it hard to understand how a show about people
left on a deserted island seems to add new cast members each year. By the
way, what happened to the polar bear? Anyway, Lost is adding Elizabeth
Mitchell as one of two new female cast members. Mitchell played the lesbian
doctor on E.R. that caused Dr. Weaver to reexamine her sexual orientation.
Hmmm.... The possibilities . . .


-- Back From Hell

Looks like a sequel to Hellboy is going to get made with a projected release
date in 2008. Can't say I really liked the first film, but didn't hate it
either. Just another special effects-athon with meandering plots and
forgettable acting. Ron Perlman and Selma Blair are expected back, though
I'm not sure I will be.


-- More National Treasure

I don't suppose it's a shock, but a sequel to the surprise hit National
Treasure is in the works. Yes, it is true the film feels like a ripoff of
the DaVinci Code, but it was an enjoyable one. Director Jon Turteltaub told
the LA Daily News that the entire cast is expected back except for people
that are dead or in jail. That means we are stuck with Nicholas Cage. But,
the good news is, the stunning Diane Kruger returns. No word on the plot,
but we might see Mt. Rushmore.


-- Torchwood Slowed

The Dr. Who spin-off Torchwood needs extensive re-shooting according to
Sci-Fi Pulse. The show was intended to be filmed without a lot of lighting
to give it a dark feel. Apparently, it was too dark. No word on how long
the delay will be for the show which was suppose to debut in the UK later
this year. For those unfamiliar, Torchwood concerns the character of Captain
Jack and a group of criminal investigators who use alien technology in
modern day Cardiff. Which leads one to wonder, if you have advanced tech,
why stay in Cardiff?


-- Matt Damon is . . . Kirk?

It's been rumored for a while, but IMDB is reporting that actor Matt Damon
(The Bourne Identity) will play one James T. Kirk in an upcoming new Star
Trek film being produced by J.J. Abrams (Lost, Alias). While not
confirmed, the scuttlebutt is that this will be a prequel film with Kirk and
Spock at Starfleet Academy. Have I mentioned how much I hate prequels. Sigh...


-- Potter Casting and News

Any Harry Potter news appears to be big news these days, so here is a
little. Helena Bonham Carter (Planet of the Apes) will play Bellatrix
Lestrange in the upcoming Harry Potter and the Order of the Phoenix. The
latest Potter film is slated for a summer 2007 release instead of its usual
Fall premiere. Meanwhile, author J.K. Rowling is making the rounds telling
people the next book will be the last and two characters will die. No word
on Harry's fate, but I'm betting he survives . . . or I burn all my books.


-- Another Vampire Show?

Can we really be this interested in the life of vampires? If Blade and the
defunct Buffy/Angel and Forever Knight series (just to name a few) were not
enough, yet another vampire series is in development. According to Variety,
Fox is working on a series about a woman attorney who discovers she is a
vampire. Is that a comedy? Wait, didn't she train to be a vampire? Look
for "Amy After Dark" (title stolen from a Cinemax Feature?) this fall.


-- Enterprise Finds a Home

According to the Sci-Fi channel website, the increasingly trite science
fiction channel has purchased the rights to air reruns of the final Star
Trek spin-off: Enterprise. Wasn't watching that series once punishment
enough? Maybe I'll just tune in for the T'Pol massage scenes. Now that's
good television. If you must, look for Enterprise this fall on the Sci-Fi
Channel. Or, do what I do, and keep to the Next Generation and Deep Space
Nine on Spike.


-- Star Wars Series Before 2010

The planned live action Star Wars series is projected to reach audiences
sometime before 2010 according to Steve Sansweet; Lucasfilm's Head of Fan
Relations. During a talk at Comics Con, Sansweet revealed that the animated
series should premiere in 2008. He also said that the first scripts for
both shows were done and pre-production could begin this year. That's
really a lot of lead time for television, but let's hope they get it right.
The series are said to take place between Revenge of the Sith and A New Hope
(Star Wars). Sounds like a pretty dull time period to me, but who knows.


-- Dr. Who Casting (Spoiler)

The BBC announced that Martha Jones, played by Freema Agyeman, will be the
new companion for season 3 of the current run of Doctor Who. Agyeman
already guest starred during season 2, so I guess the producers liked what
they saw. The new series of Doctor Who launched with Rose Tyler (Billie
Piper) as the Doctor's companion, but the actress wanted to move on to other
projects.


-- Creature Feature?

Classic Media is releasing the original and uncut Japanese-language version
of Ishiro Honda's GOJIRA (1954). The film was critically acclaimed as a
bold anti-nuclear allegory and one of the greatest monster movies of all
time. The release also includes the English edited version "Godzilla, King
of the Monsters," starring Raymond Burr. I remember staying up late as a
kid to watch these movies on Creature Feature. Yeah, even as a kid I had no
life.


-- Beowulf Lives

When I had to read Beowulf in high school, I kept wishing there was a movie.
Well, there is. Union Station Media is releasing Beowulf and Grendel on
DVD on September 26th! Based on the epic poem, Beowulf (that I read, cough,
cough) the film is a medieval adventure, starring Gerard Butler, Stellan
Skarsgard and Sarah Polley. For those of you who never read Beowulf, it is
a blood-soaked tale of a Norse warrior's battle against a great and
murderous troll, Grendel, who has laid siege to the kingdom of Hrothgar.


-- Surface on DVD

I can't say I ever watched Surface, though I did have more than a few
episodes on my TiVo. I can say that I have heard very good things about the
short lived Sci-Fi ocean adventure. If you missed it like me, you get
another chance when all 15 episodes of the series are released to DVD on
August 15th. The plot concerns oceanographer Laura Daughtery (Lake Bell)
who discovers a massive underwater creature. Her obsession to uncover the
origins of this dangerous "unidentified species" leads her and others on a
mysterious adventure through the sea and other shady places on Earth. DVDs
include deleted scenes and special effects.


-- Futurama Returns

News has leaked out that the well loved, but often overlooked Futurama will
be revived and air new episodes on Comedy Central beginning in 2008. The
show, from Matt Groening (the creator of the Simpsons), chronicles the
unreal life of a former delivery boy named Philip J. Fry who is frozen and
awakened 1000 years later. If you like satire, and who doesn't, then
Futurama is worth your time.


-- Farscape Recaps

The website Television Without Pity is currently recapping all 88 episodes
of FARSCAPE; plus the Peacekeeper Wars miniseries. There are about 15 recaps
so far, with the rest due over the course of the summer and fall. The
FARSCAPE recappers include many of the same writers who cover everything
from Buffy to Veronica Mars to Battlestar Galactica.
href="http://www.televisionwithoutpity.com/articles/category_2797.html">Farscape;


-- Shatner All Over the Media!

Bill Shatner (Captain James T. Kirk) is out and about. He is currently
being roasted on Comedy Central; which is being repeated more than a few
times. Talk about an easy target. The hair jokes alone could be the first
half-hour and then there is the singing... Maybe I should have been the MC?
Shatner is also the voice of Kirk in a new Star Trek game. Star Trek:
Legacy, will let players captain starships from all five of the franchise's
live-action TV series against enemies such as Klingons, Romulans and, the
latest Swedish invasion, the Borg. The game is due out in October.


-- Hero Talk

With the smashing success of the superhero genre, there is no doubt that a
few sequels are on the way. The Fantastic Four will be back to combat the
Silver Surfer and Dr. Doom in what looks to be a retelling of one of the
classic FF stories. Jessica Alba is back as Sue, and that's really all I
need to know. It looks like the Hulk will get a second film despite the
disaster that was the first. One interesting, but unconfirmed rumor has
Dominic Purcell playing Bruce Banner. Purcell is best known for "Prison
Break," but some of us fondly remember his from the prematurely canceled
"John Doe."


-- 24 Meets Deep Space 9

According to T.V. Guide, which has transformed itself into a pretty good
entertainment magazine, Alexander Siddig (Dr. Julian Bashere) will play a
bad guy on the upcoming season of 24. I suppose I could say something about
racial bias and Siddig only being able to land terrorist roles, but
considering the track record of most Trek alum... Great part! Eric Balfour
who played computer jockey Milo Pressman in season one returns as does poor
Jack Bauer and a new President named Palmer.


-- Star Wars in HD

Cinemax has purchased the rights to show all six Star Wars films in HD
beginning in November. Attack of the Clones and Revenge of the Sith have
been shown in HD before, but this will be the first time for the original
trilogy, which should be interesting. The HD format will be 1080i and the
actual versions of the original trilogy being shown will be the special
editions, not the unaltered films. Don't blame me, I just report the news.


-- Aquaman Gets Flushed

The new Aquaman series did not get picked up by CW. Yeah, that is old news.
Here is the interesting part. If you want to see the pilot that was made
for the show, just go over to iTunes and you can buy it for $2. To answer
your question, I don't know if a massive buy will revive the pilot and
potential show, but who knows. Stranger things have certainly happened.


* Thanks to our unpaid roving news gatherers including - Jonas S. Madsen,
* James A. Reinhardt, Davrosdw, H.G. Wells, and Benjamin Winn.
* Also thanks to Shaun Lyon at the Dr. Who Alliance and Sean Jordan from
* Zentertainment.
* If you see any sci-fi news, send it to us at feedback@scifiguys.com

----------------------------------------------------------------------------
[2] ISSUE ARENA
This Issue: "Which of the 6 Star Wars films was your favorite and why?"
Next Issue: "What would you like to see in our newsletter?"

* Drop us your opinion on the Next Issue in 250 words or less to
* feedback@scifiguys.com and we'll print the best two responses we get.

----------------------------------------------------------------------------
[3] SCI-GUY ON THE STREET REVIEWS

-- Book: Phantom
-- Sword of Truth Volume 10
-- Reviewed By: Kevin Wagner
-- URL: http://www.terrygoodkind.com/ (Terry Goodkind)

Last week I spent a few days in Las Vegas playing some poker. They use a
term there called "pot committed." It means that a player has bet so much
into a pot, that they are forced to play it out even if things are starting
to look bad. My mother had a phrase for it too. She called it throwing
good money after bad.

Which brings me to Terry Goodkind and his Sword of Truth series. The first
few books in the series were tremendous and the last several, well let's
just say, not on anyone's must read list. Nonetheless, when the newest
volume (#10), "Phantom," hit the shelves I felt compelled to buy it. I
guess I'm "pot committed." Or as my mother would say, just foolish.

Let me give you some background. The Sword of Truth Series is an epic
fantasy of good versus evil (see, Robert Jordan). The protagonist is a
former woods guide named Richard who must maneuver his way through prophecy,
bad magic, and any number of obstacles to save mankind from both the Keeper
of the Underworld (The Devil) and more recently from the unstoppable
Imperial Order. Richard has his own magical resources and heritage and
turns out to be pretty good with sharp metal objects.

There is a lot to recommend Goodkind as an author. First, his fantasy world
is top rate with an innovative magic system and plenty of creative and
interesting plays on traditional fantasy elements. While we have magic
swords and dragons these themes are presented in ways that are not only
entertaining but thoughtful and engrossing.

Second, Goodkind has no fear of hitting taboo subjects like rape, torture
and mayhem and does it with a fair amount of gusto. Sometimes he seems to
go a bit farther than my tastes allow; but I respect his ability to ground
his fantasy in a very human struggle. Too much fantasy is so light and airy
that it lacks any emotional punch. This is clearly not so with Goodkind.

Where Goodkind seems to falter is in the increasing amount of talkiness and
preaching that seems to accompany the writing. The struggle between Richard
and the Imperial Order is explained at length as being between freedom and
individualism versus self-hating conformity. Ok, I got it. I got it
several books ago. But, Goodkind doesn't seem to want to leave the
philosophical discussion as much as I and, I suspect, many of the readers
desperately do.

I do respect the idea of underlaying fiction with meaning, but at the end of
the day a novel can't stagnate talking about the import of socio-economic
systems on human development. It's just not that interesting. The Order
kills, rapes and destroys. That's really evil enough for me.

Phantom, the middle book in what is to be the concluding trilogy of the
series is almost a map of the good and bad in Goodkind's writing. The 1st
third of the book is made up of a great deal of conversations and
philosophy. The remainder is actually quite good and brings not only
compelling action, but human drama to the forefront. The book also touches
on terrorism and the rational for unconventional warfare. Certainly thought
provoking stuff in this day and age.

Because I enjoyed the later half of the novel, I'm inclined to recommend the
book. I'm not sure if being pot committed at this stage is good, but there
is no way that I'm not going to find out what happens.


-- Book: Dragons of the Dwarven Depths
-- Reviewed By: Michael Stevenson
-- URL: http://www.dragonlance.com/ (Dragonlance)

Every time I see a new Dragon Lance book, I wince a little. It's not that I
don't like Dragon Lance, frankly I've read the first two trilogies too many
times to actually give an accurate number. What makes me grimace, is the
number of poorly written sequels, prequels, novellas and other Dragon Lance
licensed material.

If ever there was a good thing driven into the ground (besides Star Trek) it
has to be Dragon Lance. Some of the blame goes to the many authors that
took over for Margaret Weis and Tracy Hickman. Some of the blame goes to
Weis and Hickman who did there share of world killing in some of their own
sequels.

With that said, If you liked the original novels, than stop reading and go
out and buy Dragons of the Dwarven Depths. Weis and Hickman return to the
series' original heros and fill in the gap between the first two novels
Dragons of Autumn Twilight and Dragons of Winter Night.

The initial Dragonlance books began with a standard role playing game type
of opening with a group of companions thrown together on a quest. What
makes it work is that these characters are so very different and interesting
with so many differing goals and ideas about the world, but held together by
the leadership of an outcast half-elf and the search for an answer to the
assault by the forces of a dark god Dwarven Depths. It reminded me of what I
liked so much about the first few books. The characters were interesting
and both heroic and flawed. The plot was paced nicely and divine
intervention was more subtle and mysterious.

In addition, Dwarven Depths provides a nice look into the character of some
of the original heros like Tanis, Riverwind and Raistlin, but especially
Flint. In the end, the richness of the characterization is what made the
first books such great reads and it is really great fun to do it again.


* Send us your reviews of Sci-Fi movies, videos, games, and books at
* feedback@scifiguys.com

----------------------------------------------------------------------------
[4] THE SCI FI GUY SAYS
"So, I bet you are asking yourself. The Sci-Fi Guys? Aren't they dead?" - Kevin Wagner

So, I bet you are asking yourself. The Sci-Fi Guys? Aren't they dead? "I
know a dead parrot (er.. website) when I see one, and I'm looking at one
right now."

Well, the rumors of our death have been greatly exaggerated. By that I
mean, we were dead and decided not to be dead. That could really work as a
sci-fi plot on a weakly written show. See: Enterprise.

Truth be told, I got busy and tired. During our short lapse (by short I
mean about a year), I finished a PhD and got a new job. Allen and Grant had
their own life changing moments that I would share with you, but unlike me
they keep their lives to themselves. Believe me when I tell you it's not
that interesting anyway.

We do this little Sci-Fi funny paper because we like to do it. When life
starts getting pushy about our time, well, some things have to give and
that's usually not going to be the stuff that earns money to pay the
mortgage. Besides, I have to make time for Lost and Battlestar Galactica.
A man has his priorities. Personally, I start cutting with anything
produced by Berman and Braga.

Regardless, we are back.

Now, by back I mean we are probably going to do one of these news letters
more than annually. How often? That depends some on you. If you want to
see more of us, email and let us know. If you want to see less of us, email
and let us know that. Just try and keep the cursing to a minimum, my
daughter can read now.

We have always been about a little fun, a little friendship and a whole lot
of making fun of Bill Shatner's singing. If that works for you, then
welcome back to our little club of real sci fi fans. Truth is we missed you
too. Now don't get all mushy on me.


----------------------------------------------------------------------------
[5] THE SCI FI GURU
"I love the 4400 on USA, but something puzzles me..."

Q: I love the 4400 on USA, but something puzzles me. Why was Lilly dumped
from the show? Her character was very important.

-- Sarah

A: Well, it wasn't so much that Lilly (actress Laura Allen) was dumped as
much as she and the show went in different directions. Laura Allen was
supposed to appear in the current season, but had to be written out and the
show's plot was adjusted. Producers would only say it was a business
decision. What that usually means is it was about money. As in, she wanted
more, and they didn't want to pay her more.

-- Kevin


* If you have a question about science fiction past, present and future ask
* the Sci Fi Guru at guru@scifiguys.com
----------------------------------------------------------------------------
[6] FEEDBACK

-- From: Mark

I am having trouble locating a Scifi cartoon movie title that was released
sometime in the 70s or 80s. I am able to recall only vague memories of the
film - I remember a part were there is a tank driving towards a long haired,
dark skinned character on a horse. The tank stops, and at some point a red
spaceman, with a sort of antenna on his helmet, jumps out of the tank and
attacks the caveman being. The red spaceman ends up getting shot and dies,
at this point he also deflates. The guns used were laser guns. I am unable
to recall much more than that.

EDITOR: Can anyone help Mark?


-- From: Michael

I was searching the web for the title of this movie that was driving me
crazy, when I put in all that I could think that would Google it, I came
across Volume 8, Issue 3. I really wanted to rent it again because it had
been a long time since I'd seen it.

It was definitely the same movie "Anitra" wrote to you. It was about a
"heavy metal"-like animated sci-fi film. However, your page was the only
thing I found without knowing anymore info like who did the voices.

It was driving me crazy, however I finally found it in the 'videohound's
golden retriever', after I started reading every entry for animated film
that I didn't know. It was called "Light Years" with Glen Close, Jennifer
Grey, and Christopher Plummer.


* What do you think? Your opinion matters (a little). Let us know at
* feedback@scifiguys.com

----------------------------------------------------------------------------
[7] FELLOW SCI-FI'AINIANS

* If you are a sci-fi related site and are interested in an ad exchange,
* please contact us at webmaster@scifiguys.com (we can't guaranty that we
* will accept the ad, we will try to accommodate as many as possible).
----------------------------------------------------------------------------
[8] WHO ARE WE? WHY ARE WE HERE?

The Sci Fi Guys is the brainchild of Kevin M. Wagner with the aid and
abettance of fellow enthusiasts and technology wizards Grant Zurko and Allen
Servedio. Read more about us at http://www.scifiguys.com/ (Sci Fi Guys)

Monday, September 04, 2006

Specters Alliance Still Going Strong

Online Gaming clans come and go. However, there are a hardy few that stay in existence for the long haul. One such clan is the Specters Alliance or SA. The SA is different from most clans in that it dates back to 1998 and that it is also a multi-game club. Another, crucial, difference is summed up by
the most recent News post to the SA website :

StarWars Galaxies Division Shutting Down
Specters Alliance tries to maintain active gaming divisions as our supported games. It is my intent that each game that warrants supported status be played by at least 30 to 40% of the membership.

On that note, I am officially shutting down our support for StarWars Galaxies. While we once had a thriving population within that game, leading up to several months of great PVP action and character interaction, those times are far behind us. With only a small handful of members still maintaining active accounts we can no longer list SWG as a supported game. This doesn’t preclude members from playing it or enjoying it, we simply will not devote supported status to a dying game.

It was real….and it was fun. It’s just not real fun any more. JumpToLightspeed was hoped to have been the saving grace for the game - this in fact has only worsened the aspects of the game that make it more cumbersome than it is worth. With Fall upon us let us hope that another game stands up and merits our full support.

The SA policy of maintaining Official Divisions for only those games that “at least 30% to 40% of the membership” is what keeps the SA a strong force in online gaming. Otherwise, when a clan keeps supporting games that do not have much interest by the membership, what happens is that the clan becomes overextended and weak in too many games. One result is that the weak gaming support divisions become nothing more than “forum clans” with the really active gamers eventually leaving the clan as a whole. Eventually, the overall clan becomes nothing more than a forum clan even though the leaders may still engage in big talk about how the clan is the model for all other clans and how they are so highly respected and the like. Certainly, this is what happened at one multi-game clan that I used to be a member of.

As long as the SA holds to that guiding principle of active gaming, it should have no problem enduring for many more years to come.

P.S.: Another aspect of the SA is its creation of Game Club Central where the clan is promoted, but not in a heavy-handed way. This helps to provide the SA with additional exposure.

TDZK Help Websites

If you are a fan of the free space strategy BBG TDZK at http://www.tdzk.com or just simply interested in trying it out, then here are a pair of useful websites to help you out:

http://tdzk.agadak.net/

http://www.redial.net/redial2/

Happy playing!

welcome to the blog!

This is the inaugural post to a blog that I hope will become a "must read" for online gamers and other active participants in popular culture today.

I've been a longtime gamer and writer for such diverse websites as Apex Web Games, MPOGD & OMGN. Now, I'm going to settle down and write my very own weblog aka blog.

Let's get on with it!